Mystery Game


Early time, for a new game. It is meant to be a 3D RPG.

Early development of this game programmed in Unreal Engine / C++. Testing here a customizable music actor with easy parameter input, that will display a certain range of 3D sound/music. Sound will react to when turning away from the sound source, or moving away/towards the source:




Here’s the pickup of weapon objects working. It will attach the gun to the player.

The aiming system has the basics working. Though aiming is still lacking the ability to adjust the aim properly, which shall be implemented soon. A few obvious errors to fix, so would need a few more animations for movement with gun aiming/shooting.

The aiming is still lacking the ability to adjust the aim properly, which shall be implemented soon. So so far, able to aim and shoot, but will be still hard to get an actual hit, until setting a set aim( for consoles ) and a moving aim with the mouse( for PC)

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Latest video.

A XP gain system

The first take on a dance system, that lures an enemy to join you in dancing instead of attacking. Player’s dancing is started/stopped by pressing “Z”.

The dance animations were brushed up quite a lot after the video was made, so it looks more natural now.


Door system

Space trading

Some more videos.

Early take on a skill tree:

Set up a day cycle here. Where 1 minute of game time being 0.01 seconds in realtime


Testing out some custom made point lights here. Two main controllers are used, for each of the light settings.

The custom settings for one of the Point Light controllers

Next up is the player inventory, with equip/unequipping of weapons. 

The latest challenge was to unequip a weapon and set the player's status to hand-to-hand combat, instead of using a weapon, which in this case had to be solved by passing a delegate from the inventory widget.